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Release Notes

Release Notes

September 2024

What’s new

Share with users in trusted domains (All devices)

You can now configure your organization’s account so that users can safely share only with groups of users in a list of trusted domains. Trusted domains and sharing permissions for individual users can be changed or revoked at any time.

Render high-fidelity models with Quest Link (PC)

With Quest Link, you can connect your Quest 3 device to a compatible PC via a USB-C cable and render directly from the PC. This lets you view your models as-is without needing to first decimate them for the Quest.

Freely grab and view any part or model (Quest)

You’ll now be able to grab and rotate a model on any axis, no matter what tool is selected. Simply move the controller close to a part and use the grip button on the side to grab the part.

Grab parts and models (PC, Mac, iPad)

On the desktop and iPad apps, you can now use the Grab tool to easily move parts and snap them back into place.

Compose scenes on Quest

You can now create projects, add models, and compose scenes directly from the Quest, making it convenient to create immersive experiences.

Known issues

Adding Models (All devices)

  • If models require external texture files, the external files must be stored locally; they cannot be links to cloud services
  • Some FBX models may cause excessive scene loading times; for faster loading, re-import the model as GLB

In-Room Collaboration (Quest Preview)

  • Turn off in-room collaboration if you’re not in the same room with other participants
  • If you don’t see a shared project after a few seconds, you might need to clear the boundary and create a new one, by following these steps: 1) Navigate to Settings --> Physical Spaces and click the “Clear” button; 2) Create a new room-scale boundary
  • Room-scale content may make the real world and other users impossible to see; take care not to bump into physical objects, walls, or people

Sharing (Quest)

  • Campfire links do not open the Quest app; open projects directly from within the Campfire app

Measure

  • Point-to-point measurements can only be made between points on model surfaces; to measure the distance between a model and an arbitrary point in space or on the ground, add a model with a surface at the point in space or on the ground you want to measure to or from (All Platforms)
  • Measurement units cannot be changed from the Measure tool in AR mode (iPad)
  • Cannot resolve or copy a link to measurement annotations in AR mode (iPad)

Fixes

  • Fixed networking issues that caused users to disappear from the user list
  • Fixed an issue where a laser for a remote user was stuck
  • Fixed an issue of scale mismatched when a model is added from a library
  • Fixed multiple UI issues in the Quest for consistency and ease of use

July 2024

What’s new

Role-based permissions for sharing (All devices)

When sharing a project with another user, you’ll now assign a permission role: viewer, commenter, or editor. Roles can be changed at any time. Any guest users within Enterprise accounts can only be assigned the viewer role.

More flexible sharing for Enterprise accounts (All devices)

You’ll now invite users directly to the projects you want to share, allowing you to assign them a permission role. With an expanded admin portal, the primary admin can now add viewer-only guest users to an Enterprise account. Guest users must be added to the admin portal before projects can be shared with them, and will not have access to presenter mode.

Projects organized into tabs (All devices)

Your project list is now automatically separated for you into three sections: My projects, Shared with me, and Learn.

Double-sided rendering (All devices)

You can now enable rendering of double-sided materials. To turn on double-sided rendering, simply toggle the option within material properties.

Ambient occlusion (PC and Mac)

On the desktop apps, ambient occlusion has been added to improve the look of certain models.

Known issues

Adding Models (Mac, PC, iPad)

  • If models require external texture files, the external files must be stored locally; they cannot be links to cloud services
  • Some FBX models may cause excessive scene loading times; for faster loading, re-import the model as GLB

In-Room Collaboration (Quest Preview)

  • Turn off in-room collaboration if you’re not in the same room with other participants
  • If you don’t see a shared project after a few seconds, you might need to clear the boundary and create a new one, by following these steps: 1) Navigate to Settings --> Physical Spaces and click the “Clear” button; 2) Create a new room-scale boundary
  • Room-scale content may make the real world and other users impossible to see; take care not to bump into physical objects, walls, or people

Sharing (Quest)

  • Campfire links do not open the Quest app; open projects directly from within the Campfire app

Measure

  • Point-to-point measurements can only be made between points on model surfaces; to measure the distance between a model and an arbitrary point in space or on the ground, add a model with a surface at the point in space or on the ground you want to measure to or from (All Platforms)
  • Measurement units cannot be changed from the Measure tool in AR mode (iPad)
  • Cannot resolve or copy a link to measurement annotations in AR mode (iPad)

Fixes

  • Fixed multiple networking issues that improve multi-user sessions especially in poor network conditions
  • Fixed an issue where the model origin (from source tool) was not preserved after import
  • Fixed excessive load times and failures when importing certain large models
  • Improved model loading times for most file types
  • Fixed an issue where the scale of imported STEP files was roughly half the actual scale
  • Fixed annotation billboarding so that annotations always face the user
  • Fixed multiple web UI issues for consistency and ease of use

April 2024

Fixes

Spark Tutorial (Quest)

  • Resolved multiple issues that prevented user completion
  • All tools are now clearly labeled on the controller
  • Resolved an issue where the cutting plane was visible on the model after it was removed

In-Room Collaboration (Quest Preview)

  • Improved the robustness of joining a project when the device wakes from sleep mode

Measure

  • Point-to-point measurements can now be made to and from the ground (All devices)
  • Measurement units can be changed in AR mode (iPad)

Slice (All devices)

  • Users can now hide or show the cutting plane from the scene hierarchy
  • Fixed miscellaneous user interface issues (All devices)
  • Implemented User Age APIs required by Meta (Quest)

Known Issues

Adding Models (Mac, PC, iPad)

  • Importing multiple large models simultaneously into different scenes may fail with an error notification. Re-import failed models one at a time.
  • If models require external texture files, the external files must be stored locally; they cannot be links to cloud services.

In-Room Collaboration (Quest Preview)

  • If you don’t see a shared project after a few seconds, you might need to clear the point cloud cache on your Quest with the following steps: 1) Navigate to Settings -> Point Cloud -> Delete shared storage, 2) Click on Delete, 3) Create a new room-scale boundary, 4) Restart your device
  • Room scale content may make the real world and other users impossible to see; take care not to bump into physical objects, walls, or people

Measure

  • Point-to-point measurements can only be made between points on model surfaces and the ground; to measure the distance between a model and an arbitrary point in space, add a model with a surface at the point in space you want to measure to or from (All devices)
  • Cannot resolve or copy a link to measurement annotations in AR mode (iPad)

Sharing

  • Campfire links do not open the Quest app; open projects directly from within Campfire (Quest)

March 2024

New Features

In-Room Collaboration (Quest Preview) Now multiple Quest users can work on the same project in the same room. Powered by Meta Shared Spatial Anchors, in-room collaboration works seamlessly. To join a project, stand near a colleague and look where they do. You'll be prompted to join if the project has been shared with you.

Point-to-Point Measurement (All devices) You can now make point-to-point measurements with the measure tool. Just point at the locations you want to measure between, and the distance between them appears on a connecting line. Measurements update automatically, so it's easy to evaluate gaps while grabbing and moving parts. And because measurements are annotations, you can share them with links as with text and sketches.

Precision Slice (Mac, PC, iPad) We brought the slice tool to the desktop, so you can create precise cross sections when creating scenes and then move them freely on Quest. On the desktop, you can lock a cutting plane to a particular axis and use the inspector to control position and rotation on all axes. The slice plane also now appears in the hierarchy, allowing a presenter to hide or show it.

Enhanced VR Experience (Quest) We've enhanced the visual experience in VR to make it easier to orient yourself relative to the ground and other users.

Easier Access to Materials (All devices) A new section has been added to materials tab in the inspector to make it easier to access general purpose materials.

Project List Updates (All devices) All apps now use the tiled project list introduced in the Quest app. Project tiles now include a thumbnail for the first scene, icons for users in the project, and an indicator for whether a project is open nearby (Quest).

Known Issues

Adding Models (Mac, PC, iPad)

  • Importing multiple large models simultaneously into different scenes may fail with an error notification; re-import failed models one at a time
  • If models require external texture files, the external files must be stored locally; they cannot be links to cloud services

In-Room Collaboration (Quest Preview)

  • If you don’t see a shared project after a few seconds, you might need to clear the point cloud cache on your Quest with the following steps: 1) Navigate to Settings -> Point Cloud -> Delete shared storage, 2) Click on Delete, 3) Create a new room-scale boundary, 4) Restart your device
  • Room scale content may make the real world and other users impossible to see; take care not to bump into physical objects, walls, or people

Measure

  • Point-to-point measurements can only be made between points on model surfaces; to measure the distance between a model and an arbitrary point in space or on the ground, add a model with a surface at the point in space or on the ground you want to measure to or from (All devices)
  • Measurement units cannot be changed from the measure tool in AR mode (iPad)
  • Cannot resolve or copy a link to measurement annotations in AR mode (iPad)

Sharing

  • Campfire links do not open the Quest app; open projects directly from within Campfire (Quest)

Fixes

  • Fixed issues related to switching between environment and object scenes
  • Quest VR mode now has color gradient

December 5, 2023

Version 0.10.11

New Features & Fixes

  • Quest. New user tutorial with Spark has improved tool tips.
  • Voice Chat. Fixed connectivity issues when Quest goes to sleep and resumes.
  • Account creation. Miscellaneous bug fixes and clearer error messages
  • Model Optimization. Fixed an issue where occasionally models with sub meshes had mismatched textures when viewed on Quest or iPad.

Known Issues

  • Sample projects will take up to 5 minutes to appear in a newly created account
  • Importing multiple large models simultaneously into different scenes may cause some failures. Re-import the models that failed one at a time.
  • Measure tool does not work with animated models on Quest devices
  • When adding a 3d model that has external texture files, all files must be accessible to Campfire locally, and cannot be links to files on a cloud storage service

November 14, 2023

Version 0.10.10

New Features

  • Quest. Campfire is now available in the Meta Store for Quest 3, Quest Pro, and Quest 2. Quest 3’s full color passthrough makes collaboration more natural than ever. We’re also introducing a new tutorial led by Spark, a virtual trainer who explains how to use Campfire tools with a little AI flair. The Quest app also brings the scene list, hierarchy, and inspector into your space to make it easy to present and make quick scene edits along the way.
  • Voice Chat. Campfire continues to work seamlessly alongside Zoom and Teams meetings, but now you can chat directly in Campfire with the click of a button.
  • Library. For enterprise accounts, we’re introducing the library to make it easy to share models between projects and scenes. Add models to the library and use them in any scene or project.
  • Measuring Tool. Quickly measure parts or models by selecting them with the measuring tool. A bounding volume will show measurements on each axis.
  • Model Optimization. For enterprise accounts, you can turn on model optimization to automatically reduce complexity of large models for use on iPad and Quest.
  • Enterprise Admin. For enterprise accounts, admin users can now manage users from a web browser.

Known Issues

  • Sample projects will take up to 5 minutes to appear in a newly created account
  • Occasionally, enterprise users may encounter a texture mismatch when viewing optimized models on Quest or iPad. This may happen on models with sub-meshes. You can toggle compatibility with Quest or iPad OFF, although performance on these devices may not be optimal.
  • Editing a comment on Quest will erase all the text instead of starting at the end of the text block.
  • Measure tool does not work with animated models on Quest devices
  • Occasionally, the project share screen, will not show all the users the project is currently shared with.
  • Quest and iPad users may experience disruptions in voice chat if the device are left idle. To resume voice chat, simply leave the project and start it again

We hope these updates and improvements will enhance your experience with Campfire. As always, please let us know if you encounter any issues or have any feedback. Thank you for using Campfire!