Editing Material Properties
Learn how to modify material properties.
Materials contain a combination of attributes that mimic the visual characteristics of real-world objects. Campfire uses a Physically Based Rendering (PBR) materials model that mimics how light interacts with surfaces. In this article, we’ll show you how to modify different material and shader attributes to fine-tune the look of your models.
Change the shader
Shaders are used to calculate the appropriate levels of light, darkness, and color when rendering materials on a model. Some examples of shaders available in Campfire include “Wood” and “Rubber.” You can change a material’s shader by selecting the Shader dropdown in the Look section of the inspector Scene tab.
Material properties editor
As you change the shader, you’ll find different material properties with the following types.
Property types
Image: used to assign a PNG or JPG texture. Appears as a checkered square when unassigned.
Color: used to set color and alpha channel. Appears as a colored rectangle.
Slider: used to increase or decrease the intensity of a property.
Values: used to input specific values for tiling and offset properties.
Image and Color in a single property.Example of changing material properties
In the example below, we’ll apply a wooden texture to the Robodog model’s head.
- Select the part
- Navigate to the
Looksection of the inspectorScenetab - Set the
Shaderproperty to “Wood” - Set the
Colorproperty to an image texture by clicking on the checkered square - Apply a color tint to the image texture by clicking the colored rectangle
- Set the
Bump Mapproperty to an image texture - Change the intensity of the bump map by moving the slider
- Adjust sliders for other properties as needed
Swap an existing material on a part or group of parts
Use the Choose from Library button on the bottom of all material properties inspector to swap out a material for another one.
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